Category Archives: Amiga

Family of PC developed by Amiga Corp. and introduced into the market in 1985 by Commodore International after the purchase of Amiga Corp

Amiga

Commodore Amiga

Friend of mine is a family of personal computers originally developed by Amiga Corporation as an advanced game console

Amiga Logo

Amiga's development began in 1982 with Jay Miner as the lead hardware designer

Commodore International introduced the computer to the market in 1985, having purchased Amiga Corp

The computer was ahead of its time, sporting custom chipset with advanced graphics and sound, and with a sophisticated multitasking operating system, now known as AmigaOS

Description

Based on the Motorola 68k 32 bit microprocessor, Amiga provides a significant improvement to 8 bit computers, Commodore 64 and Amiga quickly grew in popularity among computer enthusiasts, especially in Europe

We also found a prominent role in the professional video editing

Commodore Amiga 1000

History

Amiga Corporation

The Amiga Chipset was designed by the small company called Amiga Corporation during the end of the first home gaming boom

Considering industrial espionage, the chipset tube as Lorraine development code

Amiga Corp. financed the development of Lorraine by manufacturing joysticks while seeking investors

The chipset was to be used in a video game machine that required a lot of processing power, memory, CPU bandwidth, audio and video hardware

But after the video game crash in 1983, Lorraine was reused to be a high-performance personal computer to which an operating system with a good keyboard was added

Before the computer could be brought to market, Amiga Corp. ran into financial difficulties and was purchased by Commodore in August 1984

Commodore

The first Amiga computer, simply called Amiga (and conspicuously lacking references to Commodore), was released in 1985 by Commodore, which marketed it as the successor to Commodore 64 and as its competitor against Atari ST

The name was later changed to Amiga 1000 (or A1000 for short)

It was revolutionary for its time, as it could display 4.096 colors and produce 4 channels of 8 bit stereo digital audio

It was also notable for having the first preemptive multitasking operating system with a colorful GUI, allowing users to perform multiple tasks at the same time

Commodore Amiga 500

In 1987, Commodore launched two new Amiga models, the A500 and the A2000, which were marketed as low-end and high-end computers, respectively

The former became the most popular Amiga computer of the decade and was used primarily as a gaming machine, while the latter was used as a more serious workstation, for graphics uses, due to the presence of a SCSI controller, a Genlock slot and a video I/O connector

In 1990, A3000 was introduced as the successor to both the A1000 and A2000, with an enhanced chipset (ECS) and the second version of its operating system, which would eventually be called AmigaOS

In the same year, Commodore launched three new low-end machines: the CDTV, intended to move the platform into the living room; A500+, with the same improvements as A3000; and A600, basically an A500+ in a smaller case with an IDE hard drive controller

All were commercial failures, mainly due to a poor marketing campaign

Amiga computers at the time were considerably cheaper than the PC or Mac

This factor helped boost sales in more price-conscious European markets, but also hurt Commodore, which was seen in U.S. markets as a producer of “cheap gaming machines”

This perception was encouraged by the fact that most Commodore outlets were in toy stores, and the marketing campaigns did not match the American public

The Amiga was very successful in Europe, but sold less than a million units in the US

In 1992, Commodore released the latest Amiga computer models, A1200 and A4000

Each featured the new AGA-chipset and the third release of AmigaOS

In 1993, threatened by console giants Sega and Nintendo, Commodore released the CD32 in a desperate attempt to save its business

The CD32 was one of the first CD-based consoles and was also the world's first 32 bit gaming machine, with similar features to the A1200

Bankruptcy

Commodore's bankruptcy in 1994 seriously slowed the growth of the Amiga

Production was briefly halted, until restarted for a short time under Amiga Technologies for Escom, a German PC maker

Although the machines had been updated and had extensive hardware and software support, the absence of new Amigas models caused suppliers to stop selling them

The majority of the fans to the cutting edge technology and the market moved to the architecture of the PC

Due to the fierce loyalty of some Amiga fans, the “scene” continued for many years even after the last original Amiga was sold

Inevitably, the PC became the leader in home computing, and in the world of consoles they also left the CD32 behind

In 2000, the rights to the Amiga platform were sold successively to Escom and Gateway 2000, but neither of them managed to do much with them

Rumor has it that it was due to pressure from Microsoft; However, the true reason for the sale is not known

Eventually, an entirely new company called Amiga, Inc. (no relation to the original Amiga Corporation) was founded to manage the Amiga product line

Although Amiga, Inc. paid much more attention to the Amiga product line than Escom or Gateway 2000, due to low demand in the mainstream market, development was slow and sales poor

In 2002, Eyetech in cooperation with Amiga Inc, released a limited number of AmigaOne

It was a new motherboard based on MAI's Teron POP (PowerPC Open Platform) based designs, and allowed AmigaOS 4 to run

The original motherboard based on the G3 was replaced by a new design with a CPU module replaceable, which came in G3 and G4 flavours

In 2004, a micro ATX model was released with a 750GX G3 CPU

Due to the AmigaOne's radical departure from previous Amiga designs with their custom chipsets, older machines are often referred to as classic Amigas, to distinguish them from PowerPC-based AmigaOnes

Amiga, Inc.

The current owner of the brand, Amiga, Inc., has since 1993 licensed the rights to make hardware using the Amiga brand to a UK equipment supplier, Eyetech Group, Ltd., which was founded by some former UK employees. Commodore International Kingdom

Eyetech withdrew from the Amiga market in 2005 and subsequently sold the remainder of the Amiga business to Kit Amiga, which is involved in international network distribution

In 2007, Amiga, Inc. sued the belgian-german company Hyperion Entertainment, a company developing AmigaOS 4 for AmigaOne boards for trademark infringement in the Western District Court of Washington in Seattle, USA

The company claimed that Hyperion had breached the contract, citing trademark and copyright infringement in connection with the development and marketing of AmigaOS 4.0

On September 20 of 2009, Amiga Inc and Hyperion Entertainment reached an agreement granting Hyperion an exclusive, perpetual, worldwide right to AmigaOS 3.1 to use, develop, modify, market, distribute and market AmigaOS 4.x and versions later AmigaOS (including AmigaOS 5)

In 2010, Commodore USA announced that it acquired the rights to the Amiga name and relaunched Amiga-branded desktops with AROS and Linux, which, however, Hyperion Entertainment quickly disputed, based on a 2009 settlement agreement between Hyperion and Amiga. Inc.

After legal threats from Hyperion due to the terms of Amiga Inc.'s agreement with them being bound as Amiga licensees, Commodore USA abandoned their plans with AROS and announced on their website that they would create a new operating system called AMIGA Workbench 5.0 (the name changed to Commodore OS as Workbench was owned by Cloanto), which was later revealed to be based on Linux

In 2011, Amiga Inc. licensed the brand to Hong Kong-based manufacturer IContain Systems, Ltd.

In 2012, Amiga Inc. completed the transfer of copyrights through 1993 to Cloanto

On February 1, 2019, Amiga Inc. transferred all of its intellectual property (including the Amiga trademarks and remaining copyrights) to C-A Acquisition Corp., owned by Mike Battilana (director of Cloanto, company behind the emulation package Amiga Forever) later renamed Corporación Amiga

On March 30, 2023, the dispute between Amiga Inc. and Hyperion was resolved, due to the release of Workbench 3.1.4 by Hyperion

Very few Amiga clones were produced, as both the Commodore and the following brand owners refused to license Amiga technology to third parties

Today, Amigas running AmigaOS version 3.9 and earlier are considered the “Amiga Classics,” as opposed to the newer Amiga Inc./Eyetech/Hyperion models

Due to its popularity as a gaming platform, many people incorrectly refer to the Amiga as a gaming console (even though it is a fully functional computer)

However, there are many “Amiga Classics” still operating around the world

A popular use for “Amiga Classics” is as an automated readerboard (visual presentation board that conveys information on a wide variety of topics, including advertising products or services, travel, news or event information) for local community access to TV channels

AmigaOne

After the bankruptcy of MAI Logic Inc, Eyetech ran out of supplies to continue production and what was going to be the fourth device in the series (MicroA1-I) was cancelled

Therefore, it became difficult to obtain an AmigaOne

Models are not official

Subsequently, other manufacturers launched motherboards with PowerPC CPUs on which Genesi's AmigaOS 4.1: Pegasos2 can also be installed (AmigaOS 4 support since January 2009), already discontinued and Sam440ep and Sam460ex from ACube Systems Srl (support since October 2008), even in manufacturing

AmigaOne X1000

La empresa A-EON anunció en enero de 2010 el futuro AmigaOne X1000, con CPU PowerPC doble núcleo 64-bits P.A. Semi PWRficient PA6T-1682M y coprocesadores XMOS XCore

A-EOn has agreements with Hyperion, Varisys and AmigaKit

Production was announced to begin in summer 2010, but was delayed, initially to at least late 2010, and again to 2011

It was expected to be available at the end of 2011, although it was finally delayed again

At the end of January 2012, A-EON announced that the first batch of units were beginning to be sent to customers (which they called the “First Contact” batch)

It stopped manufacturing in 2015 due to the shortage of the PA6T CPU

AmigaOne 500

Acube Systems announced in October 2011 a computer based on its Sam460ex board under the name AmigaOne 500, which began selling soon after

AmigaOne X3500 and X5000

In January 2014, A-EON announced that the new X3500 and X5000 models were in development, based on Freescale QorIQ P3 and P5 series CPUs

Sales of the X5000/20 began in October 2016 with the QorlIQ P5020 CPU

Clones of Amiga hardware

DraCo

Amiga developer MacroSystems has long entered Amiga clones on the market with its DraCo non linear video editing system

It appeared in two versions, initially a tower model and then a cube model

DraCo expanded and combined a series of expansion cards previously developed for the Amiga (VLabMotion, Toccata, WarpEngine, RetinaIII) into true Amiga clones with Motorola's 68060 processor

DraCo could run AmigaOS3.1 through AmigaOS 3.9

It is the only system based on the Amiga that supports FireWire I/O video

DraCo also offered an Amiga-compatible ZORRO-II expansion bus and introduced a faster custom DraCoBus, capable of transfer rates of 30 MiB/sec (faster than Commodore's ZORRO-III)

The technology was later used in the Casablanca system, a set-top-box also designed for non linear video editing

Access

In 1998, Index Information released the Access, an Amiga clone similar to the A1200, but with a motherboard that could fit into a standard 5 1/4" drive bay

It featured a 68020 or 68030 CPU, with a redesigned AGA chipset, and could run AmigaOS 3.1

Minimig

In 2006, two new Amiga clones were announced

Minimig was a personal project of Dutch engineer Dennis van Weeren

Minimig replicated the chip custom Amiga OCS within a FPGA

The original model was built on a Spartan 3 development board, a dedicated board has now been demonstrated

The source code and schematics were released under version 3 of the GNU General Public License on July 25, 2007

On December 23, 2007, the Italian company ACube Systems Srl announced that it would market the Minimig board

The first version had a real 3.3v 68000, a PIC to load the FPGA program and also to read MMC cards

Required an A500 ROM image (either 1.x,2.x,3.x) to work

Clone-A

Individual Computers announced the development of the Clone-A system, showing it as a prototype, starting in mid-2007, FPGA-based boards that replaced the custom tokens of a Amiga 500

BlizzardPPC y CyberstormPPC

Phase5 BlizzardPPC (for Amiga 1200) and Phase5 CyberstormPPC (for Amiga 3000 and 4000) from 1997-2000 that allowed a PowerPC CPU to be installed in “Amiga Classics”

A version of AmigaOS 4.0 was released in July 2007 exclusively for machines with BlizzardPPC and CyberstormPPC, updated in February 2008

Morphos 1.4.5 was previously released for these products

Pegasos

Pegasos was a machine manufactured by bplan GmbH and marketed by Genesi

It came out in 2 versions:

  • Pegasos1: (with a 750cx/600Mhz and ArticiaS chipset from MAI), of which 3 versions were released. The first had DMA problems, and the next two were corrected with the chip called April. The last version with the April2 chip was finally very stable
  • Pegasos2: (with Marvell chipset, DDR memory support and a G3/600Mhz or a G4/1Ghz, as well as 2 Ethernets). Both boards run LinuxPPC and MorphOS (a modern OS compatible with AmigaOS3.x, WarpOS, PowerUP and AmigaOS4 via a third-party emulator)

They are no longer produced, they were manufactured between 2002 and 2006. The Pegasos 2 (not the Pegasos 1) supported AmigaOS 4.1 since 2009

EFIKA 5K2

EFIKA 5K2 motherboard sold by Genesi with PPC Freescale 5200B CPU, after the Pegasos 2

Supports, among others, MorphOS and Linux

It was presented in 2005, it continued to be sold at Directron, a manufacturer that managed to reduce the price to $99

Sam440ep

It was a motherboard produced by the Italian company ACube Systems Srl that integrated a PPC AMCC 440EP CPU

It came out in 2 versions:

  • ep with integrated graphics ATI Radeon Mobility M9
  • ep-flex without integrated graphics. It supported AmigaOS 4.1, AROS, Linux and FreeBSD. Launched in 2007, manufacturing continued in January 2012

Sam 460ex

In April 2010 Acube announced that the new Sam460ex motherboard (with a more powerful CPU than the Sam440) would be available at the end of September 2010, but it was delayed

In November 2010 it was on sale for the industrial market for embedded computers with Linux and in March 2011 for the general public with AmigaOS 4.1

It did not replace the Sam440, although it was above the 440 in price and features

Acube would later announce a more affordable version, the Sam460ex-Lite (intermediate performance between the 440ep-flex and the 460ex) and a complete computer based on the Sam 460ex, the AmigaOne 500

Hardware

At the time of its release in 1985, the Amiga was the most advanced computer designed for the home market

It offered a fast CPU, enormous memory expansion capacity, powerful sound and graphics subsystems, and was the first personal computer with a multitasking operating system

It was more popular in the home than in the business environment, where it was used largely for its video editing capabilities

It never became the flagship product, and became obsolete in 1994 (something debatable), when Commodore International, its manufacturer, ceased operations

UPC

The first model, Amiga 1000, had a 7.14 MHz 68000 CPU, designed to work directly with NTSC video

The CPU clock frequency was just twice the 3.57 MHz color carrier frequency

A1000 had a composite video output, allowing the set to be connected directly to a TV or VCR

However, the output signal was considered too “hot” (powerful) to use for anything other than home use

This could be solved by running the A1000's composite output through a video processing amplifier, or "proc amp", to bring the video to appropriate levels

Chipset custom

The Original Amiga chipset (OCS), was the most advanced of the architectures of its time: it had dedicated chips for creating real-time video effects, allowing users to easily work with genlocks to overlay graphics on top of live video

The Amiga's overscan function, the ability for custom runs, user-defined resolutions, allowed images to be drawn beyond the visible edges of a television screen, allowing seamless fly-ins and out-of-frame panning

The original machine was extremely expandable, supporting a huge amount of memory for its time, 256K (and was used completely), and offered an initial expansion to 512K

This first 512K of memory was a RAM chip, which meant it was shared between the chipset and the CPU, with the chipset taking priority

Additional RAM, up to 8 megabytes, could be attached via a side expansion bus, and was visible only to the CPU

Just 8 megabytes may seem ridiculously small to a modern reader, but at the time, that amount of RAM would have cost about $10,000

Amiga had no text mode, offering only bitmap graphics

“Flat” graphics were used, which means that the screen memory buffers were organized in bitplanes

A 1-Bitplane image provided 2 colors (usually black and white): this would be the equivalent of early Macintosh display

Each Bitplane additional doubled the number of available colors

Low resolution mode supported up to 5 plans (and therefore 32 colors), while high resolution supported 4 plans (16 colors)

Each color could be chosen from the 4096 palette system

The flat layout was a bit difficult for the CPU to manipulate, since a particular pixel on the screen could be represented by more than 5 bytes scattered in memory

This problem was solved with the blitter, since it could be done automatically

To overcome color limitations, the Amiga also offered a unique HAM (Hold And Modify) graphics mode

In this low-resolution mode, a pixel could be used as any of the 32 basic colors, exactly the same as real low-resolution displays

Additionally, a particular pixel could H)old (hold) the value of the previous pixel, and M)odify (modify) each red, green or blue value

When this software was developed and images could be encoded in this way, a surprising set of incredibly realistic images began to circulate

This mode was difficult to program, so it was mostly used only for slideshows and layered video

The video chipset was very flexible, and was capable of doubling the basic resolution of the screen when switching to interlacing

It was designed to be used in televisions, so its signals were also intertwined

This allowed the Amiga was the first personal computer used for work with video applications

Additionally, arbitrary resolutions could be defined and used, drawing the extra pixels, if any, in the “overscan” area around the edges of the screen

Which allowed you to quickly and easily switch between NTSC and PAL resolutions; the same hardware was sold in both areas

By specifying large values ​​for the overscan, the edges of almost all televisions could be exceeded

Which allowed objects to 'fly-in' outside the frame, and allowed its success in the video market

Many users liked the higher resolution display that interlacing offered, but despised the flickering

This provided a minority market for flicker fixers

Each “fixer” was just a piece of smoked glass attached with Velcro to the monitor; decreasing the contrast reduced the apparent flickering

Then there were hardware deinterlacers, and finally Commodore released versions of the Amiga that could produce higher resolutions natively

The Amiga's unique architecture, however, was a drawback in high-resolution modes

When more than four colors were presented in high resolution, the chipset required more and more memory bandwidth

In 16 colors, CPU access is slowed down, reducing the machine speed by more or less half

For this reason, high-resolution 16-color displays were avoided in the Amiga's evolution until later, when RAM expansions became routine

High resolution does not slow the RAM of the CPU

This led to it being commonly called “fast” RAM, as opposed to “chip” RAM which could be seen (and slowed down) by the graphics subsystem

Later Amiga models included enhanced chipset versions: Enhanced Chip Set (ECS) and Advanced Graphics Architecture (AGA)

The blitter

The blitter (block image transfer hardware) allowed fast copying of the video memory, freeing the CPU to perform other tasks

This was the beginning of today's graphics implementation, where the dedicated GPU (graphics processing units) operated independently, without supervision from the CPU

Therefore, the blitter allowed the programmer to create bobs (blitter objects) that were controlled with subroutines using control interrupts

The main thread of the program was not used to perform the redraw of the screen

The blitter could also draw lines the thickness of a single pixel, and fill large areas in uniform or stippled color (grading of solids or shadows using small dots), as well as screen blanking (erasing the screen with in order to draw it again) or draw 3D polygons

Blitter was never improved for rotations or zoom bobs, or for applying textures to polygons

When these graphics techniques became common (such as with the release of the SNES and Voodoo/ATI Rage graphics accelerators), the Amiga chipset quickly became obsolete

The copper

The copper was a relatively simple chip that executed a stream of programmed instructions, closely linked to the video hardware

Basically I could do two:

  • wait: simply waits until a specific screen position is reached
  • move: can write arbitrary values ​​to the chipset, allowing, for example, instant palette changes in the middle of the screen

This also allowed the “reuse” of the sprites

The Amiga hardware engine supported only 8 sprites, but with the help of copper, it seemed like there were many more

Each sprite was drawn in a certain position, until the raster beam (matrix of points that represents a generally rectangular grid of pixels or colored dots) was built; the copper could change its location and appearance instantly, moving the raster beam again

A single sprite hardware could be used with multiple objects visible on the screen

It took CPU time to configure the copper listings, but currently sprite movement is done entirely on the chipset

A similar technique offered one of the Amiga's most unusual features; the ability to change the screen resolution and color palette on the fly – the computer could change the resolution between scanlines (a scan pattern along a line or a row), allowing different horizontal resolutions to be displayed on the same screen

Similar to Windows 95 and later's ability to use Alt-Tab to switch between programs full screen, but on the Amiga, users simply dragged the front screen down to see what was behind it... with both visible simultaneously

As a technique it was really fascinating, but its real practical use was limited

Drawing programs used this feature to allow users to draw directly on a HAM (low-resolution) screen, while offering high-resolution, detailed toolbars at the top or bottom of the screen

Could be used as a convenient way to view the status of a program on full screen while doing another thing in the foreground

It served as an excellent demonstration of the machine's graphical prowess

Apart from that, it was taken as a curiosity

In the late evolution of the Amiga, the advanced copper technique was invented: S-HAM (Sliced ​​HAM)

It consisted of writing a very dense copper list, which changed the palette on each line of a HAM display, eliminating most of the color limitations in that mode

It was a big jump in image quality, but it required almost all of the OCS machine's resources just to display an image

The fact that I could do anything is the witness of the amazing power and flexibility of the chipset

Video apps

Today, many television channels and business broadcasters still use A3000s and A4000s for their real-time video effects

Many programs were also written for the creation of "fansubs" (fan-created subtitles) of foreign and Japanese animated films

The competition created many products with Amiga video features ranging from simple genlocks that allowed you to change the RGB overlay feed on and off, to more advanced ones like the Supergen which had faders, and the ultimate expression of the Amiga's native power, the Newtek Video Toaster

Other interesting products using the genlock capability allowed the user to perform movements and interaction, 20 years before the appearance of similar products such as the Sony EyeToy for the Playstation 2 video game console

Genlock

Because of its ability to genlock, that is, adjust its own screen refresh time to match the signal from a VCR, the Amiga also had a niche market among biologists recording organisms in movement at a time when other systems needed a greater magnitude for such a task

Several IBM-compatible video cards were capable of overlaying computer-generated graphics on top of a video camera's signal, but these cards required the camera to accept a sync pulse with the computer, making them useless for overlay graphics on VCR output

In the late 1980s the Amiga was the only economical way for biologists working on limited budgets to do kinematic analysis by capturing video on a VCR

Sampling

Amiga was one of the first computers for which you could buy cheap accessories for sound sampling and video digitization

This meant that the Amiga itself could not produce computer-generated images and sound, but users could input “real” images and sound for editing, compositing, and use in computer games

Sound

The original sound chip supported four real-time sound channels (2 of them destined for the left speaker and 2 for the right) with a resolution of 8 bits for each channel

Additionally, there was a 6 bit volume on each channel, giving a total of 16 bits of data shared across channels, volume levels and sound resolution

Software like Octamed used mixing software to allow 8 or more virtual channels, and astute composers could mix two hardware channels to achieve 9 bits of resolution, or all four to achieve 10 bits of resolution, which approximates the limitations of human hearing

Later, programmers developed a 14 bit stereo output routine by combining channels and volume controls with the existing 8 bit sound resolution

The quality of the Amiga's sound output, and the fact that the hardware was ubiquitous and easily addressed by software, caused PC hardware to lag behind for years

Several third-party sound cards were developed to provide DSP capabilities, direct multitrack for disc recording, multiple hardware sound channels, and 16 bit and higher resolutions

Later, a retargetable audio API called AHI (AHI audio system) was developed to allow these cards to be used transparently by the operating system and software

Third-party Hardware

Many expansion cards were produced for the Amiga to improve hardware performance and capacity, such as memory expansions, SCSI controllers, CPU boards, graphics cards; some famous hardware manufacturers were Great Valley Products (GVP) and Phase5

Later the small manufacturers included individual computers

Other improvements included genlocks, Ethernet cards, modems, sound cards and samplers, video digitizers, USB cards, additional serial ports and IDE controllers

The most popular upgrades were memory, SCSI controllers, and CPU accelerator cards

These were sometimes combined on the device, especially on large Amiga boxes such as the A2000, A3000 and A4000

CPU accelerator cards offered full 32 bit in the 68000 family, such as the 68020 and 68030, almost always with 32 bit memory and usually with FPU and MMU or the ability to add them

Later designs offered the 68040 and 68060, both CPUs with integrated FPU and MMU

Many accelerator cards CPUS were equipped with SCSI controllers integrated

Phase5 designed the PowerUp cards (BlizzardPPC and CyberStormPPC) that offered both 68k (a 68040 or 68060) and PPC (603 or 604) CPUs, which were capable of running both CPUs at the same time (and sharing system memory)

The PPC CPU on PowerUp cards were often used as a coprocessor for heavy calculations (a powerful CPU was necessary to run, for example, MAME, but even JPEG decoding of photos and MP3 audio were considered very heavy operations at that time)

It was also possible to ignore the 68k CPU and run Linux on PPC (APUS Linux project), Amiga OS native PPC was not available when PPC cards appeared

There were also 24-bit graphics cards and video cards available that were designed primarily for 2D artwork production, workstation use, and later, gaming

Video cards were designed to provide input and output to video signals, and for video processing and manipulation

Perhaps the most famous video card on the North American market was the Newtek Video Toaster

It was a high-powered video effects card that made the Amiga the computer with the cheapest video processing, and was found in many professional video environments

Due to its NTSC design it did not find a market in PAL countries such as Europe, where the Opalvision card was more popular, although less prominent and supported like the Video Toaster

Several manufacturers began producing cards with the PCI bus for the A1200 and A4000

These PCI cards allowed the use of the Amiga standard offering access to delights such as Voodoo graphics cards, Soundblaster sound cards, 10/100 Ethernet and TV tuners

Updates to the PowerPC with Wide SCSI controllers, PCI bus cards with Ethernet, graphics and sound cards, and tower cases allowed the A1200 and A4000 to survive well into the 1990s as modern, competitive machines

Models and variants

Models of Friend marketed

Original Chipset (OCS)
Model Time scale CPU type RAM (base) Version of the operating system Additional Information
Amiga 1000 1985 – 1987 68000 256 KiB 1.0 – 1.3 Then the A1000s with 512 KiB of memory
Amiga 500 1987 – 1991 68000 512 KiB 1.2 – 1.3 First "Low End" Amiga, later A500s with 1 MiB of memory
Amiga 2000 1987 – 1992 68000 1 MiB 1.2 – 2.04 First desktop with Amiga expansion slots Zorro II
Amiga 2500 1989 – 1990 68020, 68030 1 MiB 1.3 A2000 + card 020/030 (not a different model)
Amiga 1500 1990 – 1991 68000 1 MiB 1.3 For the UNITED Kingdom only. This commercial CBM version for the UK was distinguished from the A2000 which had only 2 floppy drives
Amiga CDTV 1991 – 1992 68000 1 MiB 1.3 Machine multimedia CD-ROM-based

Enhanced Chipset (ECS)
Model Time scale CPU type RAM (base) Version of the operating system Additional Information
Amiga 3000 1990 – 1992 68030 1 MiB Chip, 1 MiB Fast 2.0 – 2.04 First system Fox III
Amiga 3000T 1991 – 1992 68030 1-2 MiB Chip, 1-4 MiB Fast 2.04 First "tower" Amiga
Amiga 3000UX 199? – 199? 68030 ? MiB 2.04 UNIX-based Amiga 3000
Amiga 500+ 1991 – 1992 68000 1 MiB 2.04 ECS-based A500 with 1 MiB of RAM
Amiga 600 1992 68000 1 MiB 2.05 – 2.1 First Amiga using SMT, with support for IDE and PCMCIA
Advanced Graphics Architecture (AGA)
Model Time scale CPU type RAM (base) Version of the operating system Additional Information
Amiga 1200 1992 – 1996 68020 2 MiB 3.0 – 3.1 Machine with AGA port, A1200HD with hard drives of 20 ~ 209 MiB
Amiga 4000 1992 – 1994 68030, 68040 2 MiB Chip, 2-4 MiB Fast 3.0 First machine AGA
Amiga 4000T 1994 – 1996 68040, 68060 2 MiB Chip, 4 MiB Fast 3.1 Version tower of the A4000
Amiga CD32 1993 – 1994 68020 2 MiB 3.1 World's first console based on 32 bit CD-ROMs
PowerPC-based
Model Time scale CPU type RAM (base) Version of the operating system Additional Information
AmigaOne IS 2002 – 2004 PowerPC Varies (pre) 4.0 Motherboard format ATX
AmigaOne XE 2003 – 2004 PowerPC Varies (pre) 4.0 Motherboard format ATX
MicroA1 – C 2004 – PowerPC 256 MiB (pre) 4.0 Motherboard format Mini-ITX
MicroA1 – I 2004 – PowerPC 256 MiB (pre) 4.0 Motherboard format Mini-ITX

Models compatible with Amiga is not official

Some unofficial Amiga-compatible models were released by other companies:

  • Draco: Released by MacroSystem in 1994. This was a high-end machine that worked with AmigaOS 3.1, but did not include the Amiga chipset, instead using a graphics card. It tube a second version known as the Draco Vision. A new model was launched in 1997, the Draco Casablanca. The machines offered a CPU 68040 or 68060
  • Access: lanzado por Index Information en 1998. Este era compatible con Amiga similar al A1200, pero con una placa base que cabía en una bahía estándar de una disquetera de 5 1/4". Ofrecía una CPU 68020 o 68030, Con un chipset AGA rediseñado, y funcionaba con AmigaOS 3.1.
  • After Commodore got rid of it, a team of engineers and programmers created an unofficial system capable of running Amiga software as a update for fans of the Amiga. Could be used on Pegasos PowerPC computers and with MorphOS operating system

Operating systems

AmigaOS

The operating system currently known as AmigaOS initially consisted of two components:

  • Kickstart
    a collection of function libraries functionally equivalent to a BIOS, but with floating-point mathematical routines, device driver APIs, and more additional content
  • Workbench
    name given to the collection of utility programs contained on a floppy disk

AmigaOS was too sophisticated for its time, combining a very intuitive graphical user interface (GUI) similar to that of the Apple Macintosh accompanied by an elegant command line interface (CLI) that gradually evolved into a powerful shell

What provided the user with Amiga's part of the flexibility of Unix while retaining a simplicity that allowed the maintenance to be simple

This operating system was the only one on the market with a preventive multitasking platform with an efficient message passing kernel with efficient memory management, although not particularly robust, mainly due to the absence of protected memory, resulting in the famous Guru Meditation bug, that appeared when a serious system error occurred

It was analogous to the Blue Screen of Death often known as “BSOD” on Microsoft Windows operating systems

The programmers made certain assumptions about the undocumented behavior of Kickstart 1.x (such as the fact that jumping to the beginning of the ROM code would perform a warm reset)

Kickstart 2.0 caused software incompatibilities

Commodore created kludges within the operating system to mimic the behavior of previous machines so that these assumptions will continue to be true

With the release of Workbench/Kickstart 2, the powerful AREXX scripting language was integrated into the operating system and distributed with it

AREXX was based on REXX, providing features similar to Visual Basic for Windows, such as inter-process communication, and added the ability to customize the nature of AmigaOS

Workbench 2.1, which worked with Kickstart 2.0, introduced regional settings as well as CrossDOS, which allowed the operating system to read MSDOS formatted floppy disks

Workbench 3.0 introduced data types as well as support for the AGA chipset. 3.1 adding built-in support for CD-ROM; 3.5 and 3.9 added many features such as MUI and network establishment, which were previously added from third parties

The Amiga operating system was resurrected in 2000 as AmigaOS 4

In 2004, the first public beta (called Developer PreRelease) of AmigaOS 4 for PowerPC was presented, more specifically for AmigaOne, from which 4 updates were released

In December 2006, stable 4.0 (The Final Update) was announced

In 2007, 4.0 was updated and a version for Commodore Amiga 1200, Amiga 3000 and Amiga 4000 was released with PowerPC Phase5 card (the latter version being updated in February 2008).

In July 2008, sales of version 4.1 developed by Hyperion Entertainment began, which was updated in June 2009 (4.1 QuickFix: this update included support for Pegasos II and Sam440ep motherboards)

After 4.1 Update 1 January 2010 followed by 4.1 Update 2 April 2010

In May 2011 version 4.1 update 2 became available for Amiga classics with PPC card

In August 2011 both versions (AmigaOne / Pegasos2 / Sam440 and Amiga classic with PPC accelerator) were updated to version 4.1 update 3

Later, update 4 was published (December 2011) and in 2012, 4.1 update 5 (August) and update 6 (November) were published

The latest version is the Final Edition (update 8) from December 2014

UNIX

En 1990, Commodore-Amiga produjo Amiga Unix, informalmente conocido como Amix, basado en AT&T SVR4

Supported by the A2500, and the A3000 and included with the A3000UX

There are still hobbyists running Amix but there was no support on 68040 or 68060 based Amiga systems

Unlike Apple's A/UX, Amiga UNIX did not have a compatibility layer that allowed AmigaOS applications to run under Unix

With only a few native applications taking advantage of the Amiga's significant multimedia advantages, the Amiga Unix was unable to find a niche in the highly competitive Unix workstation market of the 1990s

The price of approximately US$7,000 for the A3000UX was not very attractive compared to other low-cost UNIX systems at the time, such as the NeXTstation ($5,000 for the basic system, with many more applications available), the SGI Indigo ( starting at $8,000), or the DECstation 5000/25 (starting at $5,000); Sun, HP, and IBM had similarly priced systems

The A3000UX's 68030 processor was much less powerful compared to its RISC processor based competitors

Other operating systems, still maintained, are available for the classic Amiga platform, including Linux and NetBSD

Both require a CPU with MMU such as the 68020 with 68551 or full versions of the 68030, 68040 or 68060

There is a version of Linux for accelerator cards PPC

Debian and Yellow Dog Linux run on an AmigaOne

There was an old official version of OpenBSD whose last version for Amiga was 3.2

The boot block

Amiga boot block

The first version of the Amiga, the Amiga 1000, needed to load Kickstart from a floppy disk into 256 kilobytes of RAM reserved for that purpose

Some games (especially Dragon's Lair) provided alternative source code for installation, in order to use the extra 256 kilobytes of RAM for game material

However, subsequent Amiga versions kept the Kickstart on a single ROM chip

When the machine started, Kickstart would display a hand holding a disk, inviting the user to insert the Workbench disk (or some other disk)

The first two sectors of the disk (512 bytes) were loaded into RAM and then control was passed to it

Most recreational software, especially during the Kickstart 1.x years, contained a boot block that loaded the rest of the software on the disk and then passed control over to it

The game or demo would then summarily take control of memory and resources to adapt itself, effectively disabling AmigaOS and the GUI would never be invoked

Therefore, most games and demos did not use the operating system at all

Alternatively, it could be said that each developer installed their own custom operating system, since any program had to install custom interrupt handlers

The boot block of a floppy disk could contain code to load the dos.library (AmigaDOS) and then abandon it, invoking the GUI

Any of these disks, regardless of their content, were known as a “DOS disk”

The boot block became an obvious target for virus developers

Created custom boot block loaders, displaying messages such as “Your disk does not have a virus” before loading the dos.library

If one installed a DOS boot block (or a covertly installed virus) on a custom disk, it could ruin the software

Amiga Software

Amiga Games

The Commodore-Amiga was an important platform in computer gaming in the late 1980s and early 1990s

Of all the 16 bit home computers, it was the most successful as a gaming machine due to its graphics and sound subsystems, which were considered ahead of their time

A game developed for the Amiga platform had better quality sound and graphics than for an IBM PC, and was a more powerful machine than its closest rival, the Atari ST

Mod based on the games music

Amiga games popularized tracker-based music, particularly the MOD file format, which enjoyed great popularity in the Demoscene community

The music of the Demoscene was influenced by the Amiga and its abundant games with lively soundtracks, made with electronic music

The music is considered an important part of the experience of Amiga games

Companies with roots Friend

The Amiga gaming scene was responsible for the rapid growth of small gaming companies including Electronic Arts who were contracted by Commodore International to produce the Amiga IFF standard file format in 1985

Electronic Arts' Deluxe Paint was included as standard for some Amigas giving greater production accessibility to the software

Other game development companies that appeared for the Amiga platform include Psygnosis (later purchased by Sony as the in-house development team for PlayStation), and a subset of Psygnosis called DMA Design (which later became Rockstar Games – the developer From the Grand Theft Auto series)

Crack intros

A crack intro, also known as a cracktro, loader or simply intro, was a short sequence of cracked software, designed to inform the user that the "cracking crew" or cracker was responsible for removing copy prevention from the software. and crack distribution

Crack intros became more sophisticated on more advanced systems such as Apple Macintosh II, Commodore-Amiga and Atari ST, as well as some IBM PC clone systems with sound cards

As a result, crack intros began to feature musical effects, colorful and high-quality scrollers

Cracking groups used intros not only to gain credit for cracking, but to advertise their various BBS, greet your friends and be known

A BBS (Bulletin Board System) it was a network software that allowed users to connect to the system (via the Internet or through a telephone line) and, through a terminal program (or telnet if it was through the Internet), perform functions such as downloading software and data, read news, exchange messages with other users, enjoy online games, read newsletters, etc

The messages were usually quite vulgar, and sometimes threatened software companies or members of another rival cracking group

Sometimes, the intros also suggested that players, in order to support better quality game designers, also purchase a legal copy of the software in question

Sometimes, along with the intros, trainers also appeared, a crack added to the game program, which allowed the player to lower the difficulty of the game, for example, selecting unlimited lives or unlimited time

Commercial Software

The Amiga was originally supported by prestigious software titles such as WordPerfect, Electronic Arts' Deluxe Paint, and Lattice C. Newtek's Video Toaster, the first all-in-one graphics and video editing package

Video Toaster was one of the few accessories for the Amiga "big box" (2000, 3000 and 4000) that used the video slot, and allowed users to turn their Amiga into a functional TV production suite

The next version of Newtek's Video Flyer made possible the first non-linear video editing program for the Amiga

The Amiga provided massively available 3D raytracing graphics with Sculpt 3D (prior to the Amiga, raytracing was only available for dedicated graphics workstations)

The Amiga was also known for its 3D rendering capabilities, adding many more titles as the years went by

Many of these titles were later ported to Microsoft Windows and continued to grow there, such as Maxon's Cinema 4D rendering software and Newtek's LightWave, which was originally part of Video Toaster

Video Toaster was also ported to the Windows platform

Even Microsoft produced software under contract for use on the Amiga, such as AmigaBASIC, a complete BASIC software development environment, with an interactive development environment (IDE)

While desktop video turned out to be an important market for the Amiga; a wave of word processors, page layout and graphics software filled professional needs

The most notable programs in word processing included Excellence, Final Writer, Prowrite and Wordworth

The design software page included Page Setter and Professional Page from Gold Disk, and PageStream from Soft-Logik

Only PageStream was ported to other platforms, and continues to be developed and supported by the developers

Graphics software included vector drawing applications such as Soft-Logik's Art Expression, Taliesin's ProVector, and Gold Disk's Professional Draw

Devpac Assembler was a professional assembler program that became the de facto standard for assembly programming

It was also able to be used to program for any other Motorola 68k based device, such as the Atari ST

It was common for programmes to be written jointly for the Amiga and Atari using Devpac on the Amiga

However, since Atari ST was the closest to the 'lowest common denominator' of the two machines, the programs were tested first on the ST

Richmond Sound Design (RSD) created both show sound control and theater sound design software, which was widely used in theaters, theme parks, exhibitions, exhibitions, shows, and the theme entertainment industry in the 1980s. , 1990 and mid-90

Many of the high-level shows, in major theme parks around the world, were controlled with Amiga

There were dozens at Walt Disney World alone and at the rest of Disney, Universal Studios, Six Flags and Madame Tussauds properties, as well as at many Las Vegas venues, including the Mirage volcano hotel and Siegfried and Roy show, the MGM Grand EFX show, The Broadway theater, London's West End, the Royal Shakespeare Company's many arenas, most theaters in Branson, Missouri, and dozens of cruise ship theaters, among hundreds of other venues

RSD purchased large numbers of used and reconditioned Amigas on the web to provide enough systems for all shows and only stopped providing new Amiga installations in 2000

There are still an unknown number of shows on cruise ships and in theme parks that are still using Amiga

Directory Opus was a file utility program

When this software was released, the most popular Amiga magazines proclaimed that it was the most important software ever released for the Amiga and that it “should be built into the operating system”

The next version of AmigaOS included a file management tool based on the DOpus

LightWave was a 3D renderer with legendary rendering quality

Most of the CGI budget relied on LightWave during the early 90s

The TV series Babylon 5 was processed with LightWave

Much shareware and free software was written for the Amiga and could be obtained through the Fred Fish serial disk or from the Aminet software archive

Because the custom chipset shared the RAM (and therefore the memory bus) with the CPU, the CPU performance increased appreciably if the display is disabled. Some software-intensive processors, such as 3D processors, turned off the screen during calculations in order to gain speed

Demos

The Amiga was the focus of the “demo scene”, the Amiga thrived in public domain, freeware and non-profit developments

The demo scene spearheaded the development of multimedia programming techniques for the Amiga, in such a way that it was the setting for the latest visual, sound tricks and 3D algorithms of the demo scene to end up being used in the development of computer games

Decrunching

The Amiga's floppy drive allowed only 880 kilobytes on a single disk, which was comparable to the memory of most Amigas (usually 512 kilobytes, often 1 megabyte)

In order to increase performance, Amiga was one of the first computers to use compression/decompression techniques on a regular basis

The disk drive had a slow transfer rate, such that using processor-based decompression could lead to faster load times than loading uncompressed data from disk

Early implementations of decompression code quickly wrote variable values ​​to a video display register, causing the scan lines of the screen to break up into multiple segments of colorful noise, a technique that would be improved by decrunching

This psychedelic effect, very easy to implement, but impossible for any other computer's hardware. The use of decrunching became so ubiquitous that the effect was a standard prelude, expected at the start of almost any game or demo

Amiga Community

When Commodore went bankrupt in 1994, there was still a very active Amiga community, and for that reason the platform continued to be supported long after the major commercial vendors abandoned it

The most popular Amiga magazine, Amiga Format, continued to be published until 2000, six years after the last Amiga unit was sold

Many fans believed that the Amiga was unique and better than other platforms, such as the AmigaOne (made by the British firm Eyetech), despite using slower hardware than a PC of the same price

One of the reasons for this loyalty was due to the robustness of the machine at that time: its operating system was stable, compact, efficient and multitasking, it was relatively easy to program, the software had relatively easy access to the hardware (the motherboard It was set up so that software could be coded specifically for hardware), there was a lot of quality software, and it was an affordable multimedia machine for its time

However, as time went on, the hardware was outclassed and, as the PC improved in software and hardware, the Amiga began to look dated

Despite this, its strong set of users continued to produce software and squeeze out everything they could for the machine

Amiga users managed to squeeze every drop of performance and capability out of their machines, with software and hardware expansions that improved their capabilities

Even in mid-2006 there was enough demand for hardware expansions to sustain some minority manufacturers

Can currently be found active communities like for example the Club de usuarios de Commodore Amiga – Argentina or Commodore Spain or also of AmigaOs

BBS

BBS

A BBS was software (a set of computer programs installed on a computer) that was popular in the 1980s and 1990s in the United States on computer networks

It allowed participating users to connect through a telephone line to a network where they could see and consult different information published by other users

Currently, it is easily accessible through telnet (computer program to access an external server; not to be confused with the computer protocol of the same name) over the Internet to servers and perform functions such as downloading software, data, reading news and newsletters, exchange of messages with other users through email2, online gaming, etc.

They were the precursors of modern forums and other aspects of the Internet

Historically, the first BBS software is considered to have been created by Ward Christensen in 1978, while Usenet, for example, did not go live until the following year

During their years of popularity, BBSs were the meeting point for communications enthusiasts and software developers, and constituted the first public file sharing systems, including the first shareware programs and the first computer viruses

Unlike web pages on the Internet, by relying on a computer connected to a telephone line, users had to “wait in line”

That is, as long as the previous user did not disconnect and release the phone line, the next one could not connect (most BBS only had 1 phone line)

With the rise of the Internet in the second half of the 90s, BBS decreased in popularity, although that does not mean they have disappeared: today they continue to exist and have adapted to the Internet, using it to facilitate access to the BBS

FidoNet

It is worth highlighting the systems linked by the FidoNet network that, altruistically maintained by their Sysops (system operators or system administrators), use software compatible with each other that allows them to act as a server for the BBS system and exchange mail packets with other nodes. which, moving from node to node, were distributed throughout the world

FidoNet constitutes a quality alternative for email, unrelated to the spam that prevails in forums, news and mailing lists

Many boards continued to operate until 2014

Eye of the beholder BBS

In Spain there were pucela_bbs (located in Valladolid), Eye Of The Beholder (by Enric Lleal, in Barcelona) and VampireBBS (by Belky, in Barcelona)

For its part, there were in other countries of the world, such as Argentina, where Mummy BBS, Rolling BBS (maintaining the traditional Dial-Up connection) and Matrix BBS still operate via telnet

Even platform users Amiga they had a large number of BBSs, some of the best known being: Amiga Penedès, Hypnosys BBS, Euskal Amiga BBS, Nyarlothotep BBS, oDRuSBa BBS, etc.

History

The first BBS was CBBS (Computerized Bulletin Board System), created by Ward Christensen

It was put online on February 16, 1978 in Chicago

The first BBS ran on large systems (usually in universities), PCs or home computers such as Apple II, the TRS-80, the Atari 800 or the Commodore 64, with 300 baud modems, which made the transfer extremely slow (a 64 KB program could take up to 30 minutes to transmit)

The advent of 1200 and 2400 baud modems increased their popularity and they began to grow

But the storage problem was still present, as they were usually computers with a floppy drive with an average capacity of 180 KB (only a privileged few could afford up to 4 floppy disks), which forced the sysop to make manual changes

The advent of hard drives for both systems was embraced by all those who could afford it

The appearance of 16 bit computers led to a migration to the platforms of each manufacturer until the fall in prices of the PC clones (and especially their notably cheaper hard drive, as well as their internal modems) led to the generalization of their use in BBS

However, they survived until 2014 some running on Commodore Amiga, Mac, Commodore 64 or TRS-80 IV

As multitasking operating systems such as Amiga OS, OS/2, Unix (in its many variants) became available, Windows 95 or added to MS-DOS as DESQview or Windows 3.1, increased the number of BBS

Those who had restricted hours were able to operate 24 hours a day by being able to use Sysops on their own computer instead of needing a dedicated one

This coincided with the advent of 14,400 baud modems, which marked a major leap in communications speed

Along with the emergence of peer networks such as Fidonet, WWIVnet or VirtualNET, many computer companies began to maintain their own BBSs to support their products (support forums, patches, drivers, shareware versions of Antivirus or compilers, etc.) while maintaining a presence on CompuServe (a kind of global paid BBS with local access points in certain countries)

In a few cases, they opted to financially maintain a BBS in Fido, which is very specialized in their products as official support

In Spain, some of Fido's most important BBSs began to offer paid access at high speeds (in addition to 1 or 2 free public access modems, they had 1 to 10 additional lines with the fastest and most expensive modems of the moment) and even access to the incipient Internet

Some of them helped found IRC-Hispano, an IRC-based social network in Spanish

The programs of the BBS used to be written either in assembler for each machine, or in Pascal (Turbo Pascal above all) or C

The latter made it easy to port to different hardware platforms

A particular case was Virtual BBS, not only because it was written in Quick BASIC (without this implying a decrease in speed), but also because its author, Roland De Graaf, was blind

There were two main ways to use the BBS:

  • Online Connection: It resulted in phone bills and locking up the system for other users to do so
  • Offline Connection: In each connection, the new e-mails and posts in the forums were uploaded, the files that were contributed to the exchange area, and after that, the new messages and the selected files were downloaded

Offline connection made it possible to shorten the connection time

Packages could be monolithic composed of several interchangeable programs, and specialized in a specific or general purpose BBS

The most popular were Fidonet's dot package and BlueWave (a multiBBS client)

Packages generalized the custom of including at the bottom of each message a famous quote or phrase, which may or may not be related to the subject of the message (there are compilations of about 100,000 quotes)

More modern clients (such as BlueWave) allowed not only to assign blocks of appointments to certain areas, but also to customize the tags depending on who was being answered or the topic being discussed

With the generalization of the Internet and its graphical interface (in contrast to the text interface of the BBS), graphic clients began to emerge that allowed a more visual connection, with the use of additional codes to include icons or images, but they did not reach much popularity

Presentation

A BBS was usually text based, rather than a GUI, and early conversation BBSs used the ASCII character set

However, some computer manufacturers extended the ASCII character set to take advantage of the advanced color and graphics capabilities of their systems

Premier BBS

The authors of the BBS software included these extended character sets in their software, and the authors of the terminal program included the ability to display them when a compatible system was called

The native character set of Atari it was known as ATASCII, while most of the BBS wildcards supported PETSCII

PETSCII was also supported by the nationwide online service Quantum Link

The use of these custom character sets was generally incompatible between manufacturers

Unless a user was using a terminal emulation program written for the same type of system as the BBS and running on it, the session would simply revert to a simple ASCII output

For example, a user of Commodore 64 calling a BBS Atari it would use ASCII instead of the machine's native character set

As time went on, most terminal programs began to use the ANSI standard, but they could use their native character set if it were available

COCONET, a BBS system created by Coconut Computing Inc., was released in 1988 and only supported one GUI (initially no text interface was available but was finally available in 1990), and worked in EGA/VGA graphics mode, which made it overhanging in text based BBS systems

COCONET's bitmaps and vector graphics and support for multi-type fonts were inspired by the PLATO system, and the graphics capabilities were based on what was available in the Borland BGI graphics library

A competitive approach called the Remote Imaging Protocol (RIP) emerged and was promoted by Telegrafix in the early to mid-1990s, but it never became widespread

It was also considered an industry-standard technology called NAPLPS, and although it became the underlying graphics technology behind the Prodigy service (online service), it never gained popularity in the BBS market

There were several GUI-based BBSs on the Apple Macintosh platform, including TeleFinder and FirstClass, but these remained widely used only in the Mac market

In the UK, BBC Micro based OBBS software, available from Pace for use with its modems, optionally for colour and graphics using the Teletext based graphics mode available on that platform

Other systems used the Viewdata protocols popularized in the U.K. by the British Telecom service Prestel, and the online magazine Micronet 800 which were busy giving away modems with their subscriptions

The most popular form of inline graphics was ANSI art, which combined the blocks and symbols of the IBM Extended ASCII character set with ANSI escape sequence to allow on-demand color change, provide cursor control and screen formatting, and even basic musical tones

In the late 1980s and early 1990s, most BBSs used ANSI to create elaborate splash screens and colored menus, and thus ANSI support was a highly requested feature in terminal client programs

The development of art at ANSI became so popular that it spawned an entire BBS "artscene" and a subculture dedicated to it

Skyline BBS for Amiga, written by Scott Lee, was the first in 1987 with a script markup language communication protocol called Skypix that was capable of providing the user with a complete graphical interface, with rich graphical content, changeable fonts, controlled actions. the mouse, animations and sound

Wildcat BBS

Today, most of the BBS software that is still active, such as Worldgroup, Wildcat! BBS and Citadel/UX, is Web-enabled and the traditional text interface has been replaced (or operates concurrently) with a Web-based user interface

For those more nostalgic for the true BBS experience, one can use NetSerial (Windows) or DOSBox (Windows/*nix) to redirect the software from DOS COM port to telnet

This allowed them to connect to BBS via telnet as in the 1980s and 1990s using software that emulated a modem terminal, such as Telix, Terminate, Qmodem and Procomm Plus

The most modern 64 bit terminal emulators such as PuTTY and SyncTerm include native telnet support and even SSH connection encryption